Process: Leafboat
Modeling
I took the illustration into blender because im lazy and wanted to light the scene without using my smooth brain. This as a process is probably more time consuming than sitting down and figuring out lighting by hand, especially for organic or complex environments but will be more time efficient with longer animations.
At this stage im setting up lighting values only. I don’t need things to be photorealistic, I need them to feel right under my watercolor. I could apply bump maps and do some serious modeling but then things will look busy once I start compositing stuff together.
Post note
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I reminisce of painting
It all begins with an idea.
I sat down to draw because that’s all I do. Not really, but mostly that’s all I do. I put on Matt Pond PA because I haven’t heard his stuff in a while, and I realized that my memories of music no longer tie me back to places or people. They tie me back to paintings and specific things I’ve made.
How boring is that? Reminiscing about sitting in a room alone, slaving with some watercolors and too much salt.
In 10 years will I listen to sad jazz and think about the times I used to digitally paint watercolor to sad jazz? God, I hope not. Anyway, here is this thing I made today that is probably the best thing I’ve ever made in my entire life. I kind of want to make a digital children’s book around this.