Process: Leafboat
Modeling
I took the illustration into blender because im lazy and wanted to light the scene without using my smooth brain. This as a process is probably more time consuming than sitting down and figuring out lighting by hand, especially for organic or complex environments but will be more time efficient with longer animations.
At this stage im setting up lighting values only. I don’t need things to be photorealistic, I need them to feel right under my watercolor. I could apply bump maps and do some serious modeling but then things will look busy once I start compositing stuff together.
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